Eiersholt Map V1.0.0.3 FS19

Eiersholt Map V1.0.0.3 mod for FS19. Welcome to Eiersholt, a fictive map in the northern part of Europe based on Loess Hill Country map by TP-Modding. Eiersholt offers a lush green landscape and 61 irregular shaped fields, 3 minor villages and many sellpoints. You don’t need any additional mods when playing on Eiersholt, but the map is compatible with: – Seasons 19 by Realismus Modding (No additional GEO is needed. Eiersholt has a build in GEO) – HorseExtension by the Farming Agency – Strawharvest Addon by Creative Mesh – AnimalPenExtension by GtX – Manure system by Wopster With Eiersholt you will get a lot of custom features. Some of them are: – New fruittypes: Alfalfa, Clover, Horsegrass, Fieldgrass, Meadowgrass, Miscanthus, Triticale, Rye, Spelt, Millet, Onions, Carrots – New Silages (when playing with Horse Extension mods): Grassilage, Maizesilage, WCS, Cloversilage, Alfalfasilage, Horsesilage – FruitDestruction 2.0 – extended realistic fruit destruction – Feeding system reworked (when playing with Horse Extension mods) – Changed Horse Husbandries (added Manure) – Heighttype-Limit maxed to 128 – CCM-Bin-Silo – Overhaul of light system by Realismus Modding, Oxygen_David – Custom sawmill buildings by Kastor – LandScapePaintText by HoT, DerElky – Additional terrain angles – Many additional paintable textures plus grass, bushes and weeds Script authors: – Ifko[nator] (AnimalFix, I3DLoadingFix, l10nfix, SprayerFix, addBalesToWrapper, FieldManagerFix) – Farmer_Schubi (FillTypeMover) The map would not have been possible without the help of the following people: Modders: bgo1973, Kobuk (snowMask), mrPassion78 (new AD route network, available at the Datalund Discord) Testers: overchord, Stu, GBP_Nation12, ddewar, Butterz, fattygabby, ticho, Northen, RebelliiouZ, GamemanDK, iw_shawn, Matty, bgo1973, Datalund Special thanks to: – Vectormodding – for finally giving full permission and rights – The Alien Paul, Ifko[nator] and Kastor – For helping out with so many things and for giving permissions to use scripts and buildings! – all the others we have forgotten here Changelog 1.0.0.3: You don’t need a new savegame for this update. – Fixed an issue where you couldn’t feed the cows TMR when playing without MaizePlus – Fixed an issue where crops would sometimes wither the day after they were planted – Changed food definitions when playing with MaizePlus – Changed starting vehicles so they will no longer spawn when playing in any other mode than New Farmer mode – Changed several static objects on the map, so they can now be hidding using the Map Objects Hider mod Changelog 1.0.0.2: – Hotfix! Fixed an error causing the game to freeze when buying a large horse paddock. If updating from 1.0.0.1 you don’t need a new save Changelog 1.0.0.1: Unfortunately, a new game is necessary, because otherwise some changes to the terrain, especially the grazing of the animals, does not work. We are really sorry for that. – Fixed issue of seasons visuals.xml causing texture failures on some placeables – Renamed Raiffeisen to BayWa due to consistancy (Signs, Sellpoint menu, aso.) – Some smaller visual changes – Added info for the CCM fermenting silo to the help menu – Fixed feeding issue when playing with Maize+ forage extension – Fixed issues of ai traffic at several crossroads, thx to Ækzl – Activated some additional fruits to be used by the AI, thx to Ifko – Made some of the farm silos available/sellable at the shop – Added several translations – All translations are now availbale in spanish language as well, thx to Javier Selles – Adjusted prices at the fodder shop – Smoothed raised terrain at field 38 – Added a second weigh station at the BGA – Fixed issues with tires, pallets and collisions at the BGA – Fixed issue with cleanliness at the pigs pen – Raised capacity of the BGA input – Fixed problem with the animal grazing – Deco in woods and some fields is sellable now – Deco cows and deco horses are also sellable now – Reworked the xmls of the fruits – Added bale trigger at the pigs feeding – Additional switchable farmyard lighting installed – Reworked map border – Reworked the lighting – Added custom shop UI – Fixed compost texture issue, thx to Farmer_Andy – Full Precision Farming DLC support

Credit(s):
Datalund

File Detail: 938.4 MB / ZIP
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