FS19 – Enhancedvehicle V1.5



Enhancedvehicle V1.5 mod for FS19.
This mod extends (engine-based) vehicles with differential locks and drive modes (four-wheel-drive, rear/front wheel drive). 2019-01-08 - V1.5.0.0 + implemented shuttle shift functionality (per vehicle). press assigned key (default: Space) to change driving direction and (default: LCTRL+Space) to turn shuttle shift on/off + shuttle shift status per vehicle is stored in savegame + added shuttle shift status display left of speedMeter. The green arrow shows the selected driving direction. If shuttle shift is disabled the display turns gray-transparent. + added global option "shuttleDefaultIsOn" to choose whether shuttle shift is ON per default when entering "new" vehicles (default: OFF) * moved differential status display to right-bottom corner of speedMeter Version 1.4.1.0 * reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept) * workaround (it displays "0") for attachments without a damage model (no spec_wearable) * changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now Version 1.4.1.0 * reworked HUD elements positioning. should fix positions once and for all regardless of screen resolutions and GUI scaling (press "KeyPad /" to adept) * workaround (it displays "0") for attachments without a damage model (no spec_wearable) * changed the differential behavior for 2WD. this may cause some wobbly side effects on most vehicles but it's more correct now Version 1.4.0.0 * fixed warning about the background overlay image (png -> dds) + config is now stored in XML file + position of HUD elements can be moved or enabled/disabled in XML file * rewrote the key binding/key press stuff + key bindings can now be changed in the options menu + added config reset functionality and keybinding. use this if you messed up the XML or changed the GUI scale + if mod 'keyboardSteerMogli' is detected we move some HUD elements to let them not overlap * moved the rpm and temperature HUD elements inside the speedmeter * don't display not working HUD elements as a multiplayer (and not being host) client In addition, the HUD will be upgraded with some more detailed damage report, fuel tank level, fuel consumption, engine speed and temperature, and a weight/total weight display. keyboard mapping (can be changed in the game options menu) KeyPad 7 - enable/disable front axle differential lock KeyPad 8 - enable/disable back axle differential lock KeyPad 9 - switch wheel drive mode between 4WD (four wheel drive) or 2WD (two wheel drive) KeyPad / - reset HUD positions. use this if you messed up the XML config, changed the GUI scale or installed keyboardSteer from Mogli afterwards. (version 1.4.0.0+ required) If the mod "keyboardSteer" from Mogli is detected, some HUD elements are moved a bit to avoid overlapping. Press "KeyPad /" to reset their positions. (version 1.4.0.0+ required) Please note: Due to limitations and bugs in the game engine, the HUD data for fuel consumption, engine temperature and weight are not available or incorrect for all multiplayer players - with the exception of the host.

Credit(s):
2018-2019 by ZhooL

File Detail: 151 KB / ZIP
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