Pouance Map V1.0.1.0 FS22




Pouance Map V1.0.1.0 mod for FS22.

Rebuilt skin Beyleron Map

Version 1.0.1:
The following errors have been fixed:
Added missing collision in logistic warehouse
Fixed french fries palette path error
No new savegame required

Today I present you my Map Pouance for download.
It is my 1st map that I publish and it also has some special features.
It is based on the original map Haut Beyleron and has 39 fields. Four of them are in your possession at the new farmer level. Two of these must
but first be plowed. The fields are marked out and are intended to pass the time a little.
Then there are fields that are occupied with missions in order to be able to earn additional money and, in turn, some that come at a lower price
can be bought. But here, too, “do it yourself” is the order of the day…
All productions are installed on the map plus additional ones with new products.
All common animals are installed in the large yard, with increased animal capacities. A little further from the farm there is a logistics warehouse where your
who can deliver pallets of manufactured products. However, the delivery takes place without a pallet. I therefore hope that the early morning comes into play soon
and then optically rounds off the whole thing again.
Each product can thus be stored in the warehouse provided for this purpose.
You read there is something to discover in Provence Pouancé.
I recommend doing a small round trip in advance so that you don’t plow too quickly and then start all over again :).
The map ran error-free with me and fluently in the SP. MP she is not tested.
I hope that this is the case for you too and I wish you a lot of fun discovering and playing.

As a mod I recommend you:
for field creation:
Plow by Tonimods under Toni Pflug
Plow from Team FBM under Köckerling

Vehicles:
Krone swap bodies set under swap bodies
as well as liquid tank under tanker addon

Building:
Composite halls with the texture (fits better optically) under halls
Texture under Texture
If you want to play without these mods, vehicles or halls with corresponding warnings are missing in the log at the beginning, which are gone after restarting the savegame.
You will also receive the config for AutoDrive, but it is not complete yet, but the most important things are already in there.
Please note that due to the narrowness, the rides are run in with a tractor and a Rudolph TDK 301RP.
Further updates are planned.

Credit(s):
bartgoor

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