Spintires Mudrunner – Tes Settlement Map V1.01

Tes Settlement Map mod for Spintires Mudrunner. The size of the map: 1024 x 1024 meters (32×32). The map is made a prototype of the real existing terrain, but for the best gameplay the landscape was changed and some places were invented. The map is a kind of sandbox. Closer to the center will be more convenient to carry wood on small cars – in fact for them, and make the road: GAZ-53 Series from Pokemone , MAZ-200 Series from Pokemone , or other small-sized cars, including cars. And closer to the edges of the map, i.e. on the contour, any default auto, but it is desirable in some places without a long dissolution. On all sorts of monsters and supercars, I think it will not be interesting to play. The map was made for standard cars – on them and a test was conducted. Now on the map itself – there are rivers, lakes, mountains, marshes, rocks, glades, bridges, dams and much more. The map was made for a long time and was checked many times, but the jambs can be – we are all people. There are two versions in the archive: summer and autumn. Tips for passing:  1) Always pay attention to the wooden single fence. 2) Never try to go against the current of the river, whether it be a ford or a mountain river. 3) Do not hurry – there is much to see on the map. 4) The most harmless road can dull your vigilance. On the map:  – 5 slots for cars – Mazes replaced with * GAZ-53 Series * – 2 Garages (one opened) – 1 Refueling (this is enough) – 2 Lesopovala – 2 Loading points (one for small cars) – 8 Pilots – 10 Points of Intelligence – 5 Auto on start (replaceable) – 3 bridges for construction, as well as one place for installing a mobile bridge. Version 1.01 for Spintires: MudRunner (v29.01.18): The main change is 2 logging sites for lkt81. One fellowship immediately near the open garage (you can get to your own speed). And the second will have to get longer. The story can be loaded onto the car in the bodywork – for this purpose, there are loading trestles – one in the garage, the other in the far forest for unloading or loading. The idea is taken from the map “Cutting down the logging zone” and is slightly developed in terms of the plot. The mud and bridges were refined, but I did not do a full test. Recommended set of cars for the story in the screenshots below.

Credit(s):
Sanyates

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